Forgotten Realms

Session 4 and 5
Oh snap, teh kobolds have aids

Our noble adventurers find themselves at the exit of Swan’s nefarious Storehouse-cum-deathtrap.

Although conflicts, like a bitter tea, had brewed within the the group, this newly companioned team surmounted them all- bonding through their trials, and by trials i mean the near death of werewolf-wrestling Coras Kennyghymn by gelatinous cube.

The exit was revealted to be an earthen aperture- a tunnel if you will, that led to a room with no cieling and of small dimensions, with round walls that went up quite high and a bucket that lay overturned upon the floor.

With his massive brain Thorival surmised the purpose of this enigmatic demesne. It was their turn in the well. “HELLO! MY NAME IS AH…TIMMY AND I FELL IN THE WELL” he yelled towards the open sky, wherefrom an occasional pebble would fall. A young pebble-throwing puck answered “ARRGHHHHHH” and threw his pebbles no more.

Binbou never one to stand idle, immediately began to ascend the wells wet walls, grunting in a orcly fashion all the while. During his ascent the young puck promised “Timmy” help, and went to fetch his grandmama and also guards with swords.

Binbou eventually found his way to the top, and leaping upon the ledge and was immediately accosted by two inbred militiamen. They asked “WHAT HO?” and “WHO ART THOU?” and Binbou, cunning barbarian that he is declared to the hick guards that met him “I AM BINBOU AND I WILL KILL YOU ALL, AND BELOW ME IS AN ARMY OF A THOUSAND MORE JUST AS DEADLY AS ME”. The guards fingered their blades most nervously, which Binbou noticed were rusty and rather small.

Luckily the Jackal himself had made his way to the top, and not to be outdone he too lept upon the ledge, on the side opposite binbou and faced a seperate audience- a small crowd of women, as well as Harod, a lanky, freckled man-boy who would never throw another pebble and who looked upon the thief with awe.

“Do not worry, we are only adventurers” said the tall, dusky thief, and his words drew the giggles of many milkmaids- including a particularly buxom wench who eyed his short sword most hungrily.

With the arrival of Jackal the slack-jawed militia-men were pacified, and as the rest of the group emerged from the well Jackal decided the crowd deserved more of his awesome, and so he approached the group of women, who later on the group would discover had been deprived of their manfolk for almost a fornight, and Jack withdrew from his backpack a brown-pouch, closed with a drawstring.

The dark haired lasses watched as he undid the drawstrings (thinking- let it be me!), and withdrew a tiny amount of magic dust. He sprinkled some in the air, and too the Oooh’s and Aaaah’s of many an onlooker the colors of the dust shifted blue and purple and then red, continuously changing before their very eyes.

And thats when the fat women strode with the moustache strode right up to the thief and begged the adventurers for help.

Jackal could see the pass the glassy eyes or stubble of Ariana, the petitioner who begged his attention, and nobly voltunteered his group’s aid. Everyone else agreed on principle. The principle of 100 gold for every assisting adventurer.

Session 3
Druuuuuuuuu....oh shit the FLOOR AIN'T REAL

Terex introduces himself to the PC’s. He claims to have known Binrock. The PC’s get their bearings, and try to decide what to do. Content Not Found: Badger however bucks the trend, and decides to take the portal back to whence they came. Dyneris follows, altruistically motivated out of fear for Content Not Found: Badger’s wellbeing.

Terex then asks rhetorical questio: “Do you know what happens when you go through the wrong side of a one-way portal?” Stopping the rest of the adventurers from following.

Terex is suspicious of some of the PC’s, thinking they may be agents of Swan. He asks them prove their worth by freeing a druid who was locked in a cage. Jackal easily frees the druid, who introduces himself as…

The PC’s then explore the rest of the facility. They encounter a choker in an old library, dispatching the creature and discovering several scrolls. The ranger Coras Kennyghymn also finds some strange arrows. They spend 8 hours resting in the room.

The PC’s rest in the library before continuing to explore. In the corridor they meet again with Terex, who loses his temper, forcing Coras Kennyghymn to wrestle the shapechanger to the ground.

Terex reveals that the lottery binbou and Thorival attended was nothing more than a trap laid by Swan who is also the owner of the dungeon-like storage facility the PC’s are in. Swan murdered the rest of Aramil Tharivol Donodel and Binbou’s party but spared them, out of some mysterious respect to Binrock, binbou’s father.

Terex explains that he is a harper, and Swan is a former harper who betrayed the organisation, and kidnapped Lenora. Terex swore vengeance and was waiting to ambush Swan when the PC’s came through the portal.

Jackal and Coras Kennyghymn tell Terex that Lenora in fact hired them to rescue Thorival and Binbou. Terex seems deeply troubled by this, but resolves to wait for Swan anyway, hellbent on revenge as he is.

The PC’s then enter a room where Thorival and Binbou’s belongings are supposedly kept. They are almost killed by a combination of traps and an animated chest. Luckily, with his keen hearing Terex arrives to save them at the last possible moment. Choras, the last man standing, nurses the others back to health over the course of 10 hours. Within some chests the PC’s discover Binbou and Thorival’s possessions, as well as some gold which Terex takes as payment for his life-saving-services.

The PC’s argue over how to distribute their newfound booty. The argument gets especially heated over the subject of a magical feather. It gets rather physical, with Binbou wrestling the druid to the ground.

Whilst this is happening two of the PC’s, fed up with their comrades violent deliberations, soldier on ahead into the last remaning unexplored room. Disaster strikes.

Coras Kennyghymn walks into a room with an Illusory Floor and falls through. Jackal calls down to his fallen comrade, but to his dismay hears no response. It seems that Coras Kennyghymn was incapacitated by his fall.

The remaining PC’s rush to the rangers assistance. Jackal is lowered down by rope and heroically rescues Coras Kennyghymn from a Gelatinous Ooze. Afterwards the PC’s formulate a cunning plan. The wizard Aramil Tharivol Donodel is again lowered by rope, where he blasts the Ooze into a nothingess with continual Ray of Frost spells.

Working together the PC’s then find their way across the room- discovering that their is in fact one safe path through the illusory floor. On the other side the PC’s discover another door….where it leads only time will tell.

Session 2 post dated summary
The rescue mission that almost failed

Various adventurers are contacted by letter. They are offered 200 gold in return for completing a task. They are to meet their exployer at a fork in the road near the town of Thentia where there is a tree with the face of a man carved into it.

The ones who took up the offer arrive. They are:

Coras Kennyghymn

An elven Ranger, raised by halfling farmers who were murdered by a savage ogre.


An enigmatic human rogue whose past is a mystery.


A halfline Cleric.

Content Not Found: Badger

The gnome bard, who has both a cracking whip and a penchant for fleeing from trouble.

Immediately suspicious of each other, the would be adventurers interact in strangely guarded ways until they are approached by a beautiful woman, who identifies herself as a harper. Her name is Content Not Found: Lenora.

Lenora hires the adventurers to infiltrate a house where two “friends of the harpers” are being held captive. She tells the PC’s that they are under the affects of a magical sleep and need to be administered a potion she provides in order to wake.

Some of the PC’s haggle with Lenora and she offers them alternative rewards to the 200 gold she originally states. She tells the PC’s to meet her in the town of Thentia at the whispy hemp inn after they suceed.

The PC’s approach the house and after a tough fight kill the two human mercenaries that guard it. In the basement they find the captives, Aramil Thorival Donodel and Binbou. They are awakened bythe potion Lenora provided the PC’s. However, an unknown third party locks the trapdoor behind the PC’s and sets fire to the cottage.

Badger, the gnome bard, activates a harper portal and the PC’s along with the captives are transported to a mysterious room.

The room is underground and the door leading out of it trapped. The PC’s activate the trap, which causes zombies to rise from coffins inside the room and attack them. Binbou borrows Jackal’s sword, and flies into a barbarian rage, ending the zombies with a litte help from Dyneris, who explodes one.

They solve the riddle that keeps the door shut and on the otherside are greeted by Terex. Terex claims to have known Binbou’s father, Binrock.


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